Triastasis

Triastasis features and planned work

Explore local image-to-3D generation, inspection, asset organization and GLB export, with a clear boundary around planned editing tools.

Generate locally

Turn an image into a 3D asset with TRELLIS.2. Choose quality settings, preserve the seed and compare candidates. Seed sweeps at 512 make it easier to explore variations from one image.

Inspect before export

Examine textured, clay and wireframe views, materials, dimensions and mesh parts. Select and isolate parts for inspection without treating those visibility controls as geometry editing.

Keep assets and their history together

The library connects source images, settings, manifests and generated versions. Organize assets by project, search and filter your Library, and keep favourites close at hand. Recover an interrupted job by requeuing its original settings as a new run.

Export and automate

Export static GLB assets for external tools. Local automation supports queuing and monitoring jobs; consult the repository documentation for API availability in your build.

Still planned

Geometry removal, transforms, material editing, normal repair and deeper Blender integration remain planned work. Use an external editor for those changes today. Generated assets are not automatically rigged or animated.

Explore the interactive museum Try the Windows release